by P.T.Howe
3.3 (4 reviews)
HoweScape Unity3d WebGL
Plugin to allow the inclusion of a Unity3d WebGL application. A short code is created which can displayed.
Tested up to WP 6 (Current: 6.9)
vtrunk
Current Version vtrunk
Updated 3 years ago
Last Update on 08 Oct, 2022
Synced 9 hours ago
Last Synced on
Rank
#13,076
-9 this week
Active Installs
200+
—
No change
KW Avg Position
2
—
No change
Downloads
17.3K
+4 today
Support Resolved
0%
—
No change
Rating
66%
Review 3.3 out of 5
3.3
(4 reviews)
Next Milestone 300
200+
300+
1,593
Ranks to Climb
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Growth Needed
8,000,000
Active Installs
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Rank Changes
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#13,076
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3.3
4 reviews
Overall
66%
5
2
(50%)
4
0
(0%)
3
0
(0%)
2
1
(25%)
1
1
(25%)
Tracked Keywords
Showing 1 of 1| Keyword | Position | Change | Type | Updated |
|---|---|---|---|---|
| unity3d | 2 | — | Tag | 10 hours ago |
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- Version
- trunk
- Last Updated
- Oct 08, 2022
- Requires WP
- 4.0.0+
- Tested Up To
- 6
- PHP Version
- N/A
- Author
- P.T.Howe
Support & Rating
- Rating
- ★ ★ ★ ☆ ☆ 3.3
- Reviews
- 4
- Support Threads
- 0
- Resolved
- 0%
Keywords
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Upgrade NowFrequently Asked Questions
Common questions about HoweScape Unity3d WebGL
A: Yes Take the release directory from Unity3d Build directory and place in the plugin directory. Prefix the release directory with the name of the game ending in "-Release" The game name then is used in the short code.
A: Yes. Each game is in its own <gamename>-Release directory There are currently three games in the delivered plugin.
A: Yes, In the media directory The settings page allows games to be extracted into the plugin.
A: The arrow keys allow movement of the ball to collect the cubes. Q: How to play space Shooter. A: Arrow keys move ship. Mouse button fires gun. Mouse needs to be in window. Q: My game does not work I get an error message. A: "An error occured running the Unity content on this page." If you add the errorreport parameter with the value of "Verbose" it will display additional information with the error message. "The error was: uncaught exception: incorrect header check"
Q: For version 5.5.1 and 5.6.0 the game name restriction. A: With these versions the restriction on build directory has been removed. The names needs to not contain spaces.
A: The directory selected for the output.
A: For a game to be added you must add it to the plugin or create a zip file with the contents of the "build" directory.
A: _-Release.zip
A: No, I removed that feature, seemed to not fit. Q: What happens when I upload a game multiple times in the same day. A: The file name receives a dash and a number to represent the number of times uploaded. This information is now included in the list of uploaded files. The number is removed when the game is expaneded. Q: What code is required extract browser information into Unity3D. A: WebGL: Interacting with browser scripting https://docs.unity3d.com/2020.2/Documentation/Manual/webgl-interactingwithbrowserscripting.html This requires adding the directory "Plugins" in the "Assets" directory. The file added in the directory is <filename>.jslib. There is also the C-Sharpe file which calls the functions in the jslib file.
A: No, they are delivered expanded Q: How do I get information from the browser into the game A: A short code has been added to place the logged in User ID and User Name in javascript variables. This information can then be accessed from the Unity3D game. [hs_unity3d_current_user] Review screen captures 5, 6 and 7. Q: What compression options are supported, as buildtype A: There are 3 different compression methods currently supported in Unity 2020.3. * Development : no compression * Production : GZip * Production.Gzip : GZip * Production.Brotli : Brotli Q: Should games work with all browser A: If you look at the browser developer tools, when a game does not load you might see errors with loading the compressed game files. Using Development build type might address issue. Changes to webserver configuration can also address this issue.