by Bryce Callahan
1 (0 reviews)
Three Importer
A powerful ThreeJS WordPress plugin for creating 3D scenes via blocks, shortcodes, or custom script injection.
Compatible with WP 6.9
v1.0.2
Current Version v1.0.2
Updated 22 hours ago
Last Update on 17 Feb, 2026
Refreshed 9 hours ago
Last Refreshed on
Rank
#54,104
-11704 this week
Active Installs
1+
-2%
KW Avg Position
67
—
No change
Downloads
30
+30 today
Support Resolved
0%
—
No change
Rating
20%
Review 1 out of 5
1
(0 reviews)
Next Milestone 10
0+
10+
43,845
Ranks to Climb
-
Growth Needed
8,000,000
Active Installs
Pro
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Rank Changes
Current
#54,104
Change
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1.0
0 reviews
Overall
20%
5
0
(0%)
4
0
(0%)
3
0
(0%)
2
0
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1
0
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Tracked Keywords
Showing 3 of 3| Keyword | Position | Change | Type | Updated |
|---|---|---|---|---|
| threejs | 13 | — | Tag | 20 hours ago |
| webgl | 31 | — | Tag | 20 hours ago |
| graphics | 157 | — | Tag | 20 hours ago |
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- Version
- 1.0.2
- Last Updated
- Feb 17, 2026
- Requires WP
- 6.7+
- Tested Up To
- 6.9
- PHP Version
- 7.4 or higher
- Author
- Bryce Callahan
Support & Rating
- Rating
- ★ ☆ ☆ ☆ ☆ 1
- Reviews
- 0
- Support Threads
- 0
- Resolved
- 0%
Keywords
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Frequently Asked Questions
Common questions about Three Importer
Check your Camera Position, Geometry Position, or Geometry Rotation. Ensure the camera position isn't inside the mesh position.
This happens when using multiple TI implementations. Stick to using just blocks or either shortcodes on a single page (avoid mixmatching both TI blocks and TI shortcodes on a single page). This warning shouldn't break anything, as it's just a warning, but will slow that page's loading speed.
Place the shortcode [ti3d_sceneinject module1 module2 ...], then add the TI id to a div and your script in a Custom HTML block. [ti3d_sceneinject orbitcontrols axeshelper] Example Script: <div class="three-importer-container" id="ti"></div> <script>
const scene = new THREE.Scene(); const container = document.getElementById('ti'); const width = container.clientWidth; const height = container.clientHeight; const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(width, height); container.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(2, 2, 2); const material = new THREE.MeshNormalMaterial(); const cube = new THREE.Mesh(geometry, material); scene.add(cube); if (THREE.AxesHelper) { const axesHelper = new THREE.AxesHelper(3); scene.add(axesHelper); } let controls; if (THREE.OrbitControls) { controls = new THREE.OrbitControls(camera, renderer.domElement); } function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; if (controls) controls.update(); renderer.render(scene, camera); } animate(); }); </script>