by callahancodes
0 (0 reviews)
Three Importer
A powerful ThreeJS WordPress plugin for creating 3D scenes via blocks, shortcodes, or custom script injection.
Compatible with WP 6.9.4
v1.0.5
Current Version v1.0.5
Updated 1 month ago
Last Update on 24 Feb, 2026
Refreshed 8 hours ago
Last Refreshed on
Rank
#48,157
—
No change
Active Installs
0+
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No change
KW Avg Position
67.3
—
No change
Downloads
215
+1 today
Support Resolved
0%
—
No change
Rating
0%
Review 0 out of 5
0
(0 reviews)
Next Milestone 10
0+
10+
16,844
Ranks to Climb
-
Growth Needed
8,000,000
Active Installs
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Rank Changes
Current
#48,157
Change
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0.0
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Overall
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5
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4
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3
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1
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Tracked Keywords
Showing 3 of 3| Keyword | Position | Change | Type | Updated |
|---|---|---|---|---|
| threejs | 13 | — | Tag | 1 month ago |
| webgl | 31 | — | Tag | 1 month ago |
| graphics | 158 | — | Tag | 1 month ago |
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- Version
- 1.0.5
- Last Updated
- Feb 24, 2026
- Requires WP
- 6.7+
- Tested Up To
- 6.9.4
- PHP Version
- 7.4 or higher
- Author
- callahancodes
Support & Rating
- Rating
- ☆ ☆ ☆ ☆ ☆ 0
- Reviews
- 0
- Support Threads
- 0
- Resolved
- 0%
Keywords
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Frequently Asked Questions
Common questions about Three Importer
Check your Camera Position, Geometry Position, or Geometry Rotation. Ensure the camera position isn't inside the mesh position.
This happens when using multiple TI implementations. Stick to using just blocks or either shortcodes on a single page (avoid mixmatching both TI blocks and TI shortcodes on a single page). This warning shouldn't break anything, as it's just a warning, but will slow that page's loading speed.
Place the shortcode [ti3d_sceneinject module1 module2 ...], then add the TI id to a div and your script in a Custom HTML block. [ti3d_sceneinject orbitcontrols axeshelper] Example Script: <div class="three-importer-container" id="ti"></div> <script>
const scene = new THREE.Scene(); const container = document.getElementById('ti'); const width = container.clientWidth; const height = container.clientHeight; const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(width, height); container.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(2, 2, 2); const material = new THREE.MeshNormalMaterial(); const cube = new THREE.Mesh(geometry, material); scene.add(cube); if (THREE.AxesHelper) { const axesHelper = new THREE.AxesHelper(3); scene.add(axesHelper); } let controls; if (THREE.OrbitControls) { controls = new THREE.OrbitControls(camera, renderer.domElement); } function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; if (controls) controls.update(); renderer.render(scene, camera); } animate(); }); </script>